I designed the Recurring Monetization offers - a unified market feature divided into three sub-tabs.
Each section includes a variety of packs: a free pack, an ad-based pack, and several premium paid packs, available in different price tiers. This structure allows players to engage daily and choose their preferred way to claim rewards.
I created the UI/UX design, defining the layout logic, navigation between tabs, and custom icons for each offer type.
Additionally, I designed a shared background that visually connects all offer cards, creating a cohesive block across the screen.
My role: UI/UX Designer — responsible for the overall interface design, layout implementation, and in-game animations.