This setting allows a player or group of players to choose the difficulty of Raids, while receiving additional rewards. This is a new screen with brand new cards on it. I had to figure out how to display it all. The cards contain voluminous information about the rewards, each difficulty level has its own.
Here's how the difficulty mechanism operates: each difficulty level is represented by a unique color taken from a gradient. This chosen color not only serves as the visual identifier for that difficulty but also influences the lighting and shading on other in-game elements associated with that particular difficulty setting.
I thought about this mechanism for a long time, since there can be a different number of cards, and the gradient is always the same. As a result, together with the programmer, we managed to implement this in Unity.