I designed the UI/UX for the Purchase Progression Quest, a reward track where players receive increasingly valuable prizes based on their total spending during the event.
The interface presents a horizontal progression with swipe navigation, showing both the current reward tier and the premium final reward at the end of the track.
My work included creating the progression layout, emphasizing the top-tier rewards, designing the reward states, and assembling the UI in Unity for programmer integration. The goal was to make reward clarity and progression motivation as strong and intuitive as possible.
This view focuses on the beginning of the track, showing the early-stage reward and the high-value super reward available near the start.
I created a swipeable structure that keeps both early and premium rewards readable and motivating as players explore the track.
This screen highlights the premium final reward and the overall progression structure.
I designed the layout so players can immediately understand the ultimate prize and how far they are from reaching it.