I designed the UI/UX for the Purchase Progression Reward Track, a monetization feature where players advance along a linear reward path by making purchases during a limited-time event. Each step grants a reward, and every few levels players receive a more valuable super reward, with a premium reward waiting at the end of the track.
My work included creating the progression layout, designing reward states, building the horizontal swipe interaction, and highlighting key rewards to increase motivation. I implemented the screen structure in Unity, prepared animations for reward reveals, and ensured that all states remained clear and readable throughout the event.
This screen highlights the premium final reward and the overall progression structure.
I designed the layout so players can immediately understand the ultimate prize and how far they are from reaching it.
The goal was to make the progression feel rewarding and easy to follow, while naturally supporting increased purchase activity through milestone-based incentives.