The process of creating the Endgame Dungeon feature was a collaborative effort. Initially, my colleague created the first prototype. Subsequently, my role involved transferring it into Unity, incorporating new elements, and fine-tuning the animation of the screens.
New effects began appearing on certain screens due to my input. Working closely with the game designer, we introduced fresh elements to elevate the overall experience.
The main screen of the feature received new location opening effects.
Set up the correct screen layout and added new element colors.
The completed icon has been moved to the center of the pin icon due to the addition of a new display for extra points earned in each mission.
I carefully designed the placement of new elements within the mission briefboard.
New battle briefboard enemies list and info block.
Enhanced the visibility of mission scores.
I reworked the end-of-season screen, enabling the display of a leaderboard with players for a competitive edge.