I designed the UI/UX for a physics-based ricochet puzzle mechanic, where the player aims a projectile and uses wall bounces to hit a distant target.
My work included creating the initial layout mockup, drawing the aiming reticle and the projected trajectory line, and designing all supporting UI elements. I then assembled the full interface in Unity and prepared the layout for integration by the programmers.
I studied reference examples and the game designer’s documentation, then designed a clear tutorial screen that explains how the physics-based ricochet mechanic works.
The goal was to present the rules visually and concisely, guiding the player through the first shot with clean layout, simple highlights, and readable instructions.